If you experience any bugs or find spelling mistakes please contact me here.Īlso if you have any suggestion for new features or things which need adjustment just post it here! Poison Spells (Master Level) - won't work on followers, horses, essential NPCs, protected NPCs Reflect Damage - works only on physical damage
Recall/Interventions - use those effects with caution, depending on the situation they can break some quests Jump - those spells will only work if you have SKSE installed otherwise you will get a message which indicates that you need SKSE (sorry there is no other solution for jump) If you use the spell again during the time you have already equipped the armor/shield it will unsummon it.
Summon Skeleton (Normal, Guardian, Hero, Champion and Mage)īlind - blind enemies will still attack you but it greatly decreases their ability to detect you while you sneakĬhameleon - if you turn permanent transparent after this spell, you used an invisible effect from another mod, please don't save and restart skyrim.īound Armor/Shield - If you have the Mystic Perk the armor and shield will be enchanted. Look for a Trapdoor inside the destroyed tower.īound Weapon (Dagger, Mace, WarAxe, Greatsword, Warhammer) There a new merchant set up his camp and has an immense selection of valuable Spell Tomes. In the northeast, at the Border from Skyrim to Morrowind lies Refugees' Rest. All new spells are based upon spells and spell effects that were available in Morrowind and Oblivion.Īll those spells can be bought from one vendor. This mod adds over 100 new spells to Skyrim.