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Killing floor 2 private game ps4
Killing floor 2 private game ps4













We noticed Sony was really going the extra mile and engaging directly with indie developers. We were using Unreal Engine 3 because we’d already put a lot of work into engine-level tech for Red Orchestra 2. So, a couple of years ago, when the development of Killing Floor 2 was in its early stages, the PlayStation 4 was announced and we started thinking about it. That’s why we’ve been able to have so much fun doing the special events (Twisted Christmas, Summer Sideshow, Halloween Horrors) and free updates. And that wasn’t going to happen – we prefer to make our own decisions about our games. There always used to be a push to have us publish through some big publisher. One of the biggest for us was our independence.

killing floor 2 private game ps4

But there always seemed to be reasons not to do it. We’ve actually talked to a number of console teams over the last few years.

killing floor 2 private game ps4 killing floor 2 private game ps4

So, we’ve been asked why we never did console before. In case you’re not familiar with Killing Floor, the game is a fun, dark, sometimes humorous take on a first person survival horror. Since then, we’ve released a ton of additional content for free, added in some fun DLC, sold nearly 3 million units of the game and about 10 million units of DLC. Tripwire Interactive was formed about 10 years ago and we released the original Killing Floor on PC in 2009.















Killing floor 2 private game ps4